Screen Shot: SOF2
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Screen Shot: SOF2
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SOF2 Review
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With the release of the ultra-bloody Soldier of Fortune Raven Software had gained a rabid following of fans frothing at the mouth for the supposed realism that the blood and gore offered. You could shoot a mans leg off, blood spurting in streams. You could nail him in the foot and watch him hop about on one leg as you took off half of his head. It was gruesome, but also eerily lifelike. With Soldier of Fortune 2, Raven was to take it to the next level. Their new modeling technology, Ghoul 2.0 was to have over 30 individual zones that could be shot or damaged. You could shoot weapons out of an enemies hand, decapitate them with a shotgun, and literally saw off their extremities with a machine gun. They were going to take gore to the next level. They succeeded. Soldier of Fortune 2 is without a doubt the bloodiest, goriest, most visually disturbing computer game I have ever played, but unfortunately, an admittedly good gimmick is not enough to make a good game.
SOF2 was to have an expanded single player experience, with a more involved story and more refined gameplay. In some ways Raven has succeeded, in others they have failed completely. The story is more involved, though fairly standard. A biological weapon of mass destruction has fallen into the wrong hands, and you will travel from the dense jungles of Columbia to the snowy Austrian Alps to find out just who the mastermind behind the creation and use of the virus is, and to stop whatever nefarious plans they have. The story is told through liberal use of in-game cutscenes. Usually before each mission you are given some sort of briefing and often between individual levels your contacts will pipe up and feed you information over the radio to explain your objectives or to simply advance the storyline. For the most part, the story works. It is not difficult to figure out the various twists and turns, but there is enough intrigue to make you want to play to find out exactly what is going on. The addition of a very good team of voice actors also helps quite a bit. Mark Hammil is really the only big-name actor involved, but surprisingly enough almost every character is acted well, with dialogue good enough that it never sounds unnatural.
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